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| Walkthroughs
and General Information |
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| CPU
: Hitachi SH-4 128-bit RISC CPU (200 MHz 360 MIPS / 1.4 GFLOPS)
Graphic Engine : PowerVR 2 (PVR2DC)
Sound Engine : ARM7 Yamaha AICA 45 MHZ (with internal 32-bit RISC CPU,
64 channel ADPCM)
Main Ram : 32 megs
Main Memory : 32 MByte
Graphic Memory : 16 MByte
Sound Memory : 8 MByte
Media : ROM Board (maximum size of 172MBytes) / GD-Rom
Simultaneous Number of Colors : Approx. 16,770,000 (24bits)
Polygons : 2.5 Million polys/sec
Rendering Speed : 500 M pixel/sec
Additional Features : Bump Mapping, Fog, Alpha-Bending (transparency),
Mip Mapping (polygon-texture auto switch),
Tri-Linear Filtering, Anti-Aliasing, Environment Mapping, and Specular
Effect.
Known games on Naomi hardware : 64+
NAOMI (New Arcade Operation Machine Idea) also Japanese for beauty above
all else.
Notice that Naomi has twice the amount of main memory and graphics memory
that Dreamcast has, so ports from Naomi
to DC may involve more conversion time. Also note that the Naomi board
has four times the sound memory of the Dreamcast,
and the reason for this is because the Naomi board is'nt meant to spool
redbook audio from the GD-ROM drive.
The Naomi architecture is very flexible in that a cabinet can have anywhere
from 1 to 16 boards. A multi board system
would operate in parallel increasing the power of the system tremendously!
Theoritically a 16 board Naomi system could do
(16 x 3.5 mpps) = 56 million polygons per second maximum! Realistically
it would most likely be around 20 to 30 mpps.
Then of course there is also the issue of the CPU being capable of driving
all of this hardware.
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The
NAOMI 2 (New Arcade Operation Machine Idea) also Japanese for beauty
above all else.
CPU : SH-4 128-bit RISC CPU (200 MHz 360 MIPS / 1.4 GFLOPS)
Graphic Engine : 2 x PowerVR 2 (PVR2DC-CLX2) GPU's - (under the fans)
Geometry Processor : Custom Videologic T+L chip "Elan" (100mhz)
- (Under Heatsink)
Sound Engine : ARM7 Yamaha AICA 45 MHZ (with internal 32-bit RISC CPU,
64 channel ADPCM)
Main Memory : 32 MByte 100Mhz SDRAM
Graphic Memory : 32 MByte
Model Data Memory : 32MByte
Sound Memory : 8 MByte
Media : ROM Board / GD-Rom
Simultaneous Number of Colors : Approx. 16,770,000 (24bits)
Polygons : 10 Million polys/sec with 6 light sources
Rendering Speed : 2000 Mpixels/sec (unrealistic max, assumes overdraw
of 10x which nothing uses)
Additional Features : Bump Mapping, Multiple Fog Modes, 8-bit Alpha
Blending (256 levels of transparency), Mip Mapping
(polygon-texture auto switch), Tri-Linear Filtering, Super Sampling
for Full Scene Anti-Aliasing, Environment Mapping,
and Specular Effect.
Compatibility
: Fully backwards compatible with all Naomi and GD-Rom games.Notice
that Naomi 2 has four time the
amount of main memory and graphics memory that Dreamcast has,
and twice that of the naomi so ports from Naomi to Dreamcast may involve
more conversion time and a great loss of texture
detail. Also note that the Naomi2 board has four times the sound memory
of the Dreamcast, and the reason for this is because
the Naomi board is'nt meant to spool redbook audio from the GD-ROM drive.
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| Naomi
Pinout |
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| The
I/O converter converts the Naomi's output (JVS) into the Jamma standard.
This is the device that lets you play Naomi games in your Standard Jamma
cab. There are several different types of converters available, and
they are described in detail below. |
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| 1.
Capcom I/O Jamma Converter |
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The
Capcom I/O converter converts the NAOMI's output to JAMMA. This is by
far the BEST NAOMI converter out there. It does not require a separate
power supply or audio amp like the Sega model. It also has a CPS2 kick
harness plug, so you can easily play 6 button games in your JAMMA
cab. The only drawback is that you will need the Sega power supply to
play Naomi GD-Rom games. If you have a Naomi 2 motherboard, you will
not need the Sega power supply, see the Naomi 2 section below for
important information on this. |
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| 2.
Sega I/O Jamma Converter |
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The
Sega I/O converter converts the NAOMI's output to JAMMA. It requires
a separate power supply and an audio amp. |
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| 3.
Sega Ver. 2 I/O Jamma Converter |
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Updated
Sega I/O Converter. It is ver similar to the Capcom converter, as it
also converts audio and power. These units are harder to come by,
they were probably made late in the Naomi's life.
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The Naomi 1 has the option of adding a Gd-Rom upgrade
unit to it.
The
Gd-Rom setup consists of the following things:
Naomi 1 motherboard
I/O Converter (for Jamma Cabs)
Dimm Board
Gd-Rom drive
Sega power supply.
It
is mentioned earlier that when using the Capcom I/O, you do not need
a separate power supply. This is NOT true when using the GD-Rom upgrade.
The I/O converter does not supply the N1 motherboard and the gd-rom unit
with enough power, due to slight internal power management
differences between N1 & N2.
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Dimm Module |
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Gd-Rom Drive |
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| Naomi
2 Gd Rom Setup |
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The
setup is basically the same, except you might not need the extra Sega
power supply if using a Capcom converter. If you turn up the +5v on
your power supply all the way (normally 5.8v will be required, some
older PSU's may only go upto 5.2v), it will usually work without the Sega
power supply, but may cause long term damage, always try to use a
separate PSU if you can. |
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| Power
Supplys |
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The
Sega psu, it has a 5v & 3.3v adjustable screw |
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The
Naomi needs the following voltages: +3.3, +5, +12. The standard Jamma
cab power supply doesnt have the 3.3v. There are 2 ways to get the required
voltage. The first option is to get the Capcom I/O. The Capcom I/O adaptor
outputs a 3.3v line strong enough for the Naomi system. If you are using
a GD rom unit on a Naomi 1 motherboard, you will need the Sega power
supply to provide power for the Gd Rom drive. If you have a Naomi 2
motherboard, you may or may not need this second power supply for the
Gd rom, it just depends on your cab. The second option is to get the
Sega power supply. You will need this anyway if you will be running
a Gd Rom unit on a Naomi 1 motherboard. There is also a power supply
for the stand-alone audio amp, which is mentioned Here. |
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The
Naomi has the abality to link motherboards together, for larger multiplayer
games. You need these items to link your motherboards together: |
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Communication
Board and fiber optic cables |
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| Attaching
the Communication Board |
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You
need a communication board for each Naomi motherboard that you wll be
linking. You plug the communication board into the slot where the Naomi
Rom usely attaches. You then plug your linkable Naomi game into the
top of the communication board. |
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| Attaching
the fiber Optic Cables |
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The
fiber optic cables plug into the F-O ports on the front of the Naomi
motherboard.
Here
is a more detailed diagram on how to connect the F-O cables:
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| Audio
Amps |
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The Naomi's audio output is un-amped stereo via 2
RCA jacks on the front. The Capcom I/O converter converts the audio
source into the Jamma standard, as well as an amplified dual RCA connection.
The
Sega I/O does not have a built-in amp, therefore Sega produced a stand-alone
amp for the Naomi. It requires a seperate power supply that is used
only for the amp.
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Sega's
stand-alone audio amp. power supply not shown
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There
are many good choices for arcade cabinets for a Naomi setup, shown
below are some of the popular choices. |
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1.
Naomi Universal
This is
the best cab for the Naomi. It is Jamma 2 (JVS) standard, and has a
sleek and stylish form. It uses the standard Jpn control panel, so interchanging
panels is very easy. |
2. Naomi
Net City
With
added net support.
JVS
interface.
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3.
Capcom Mini-Cute
Ideal space-saving
cab.
Jamma
interface. |
4.
Capcom Impress
Big
brother of the Mini-cute.
Jamma
interface.
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5.
Sega Astro City
The
original badboy.
Jamma
interface.
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6. Windy
City 2
The classic
Konami cab returns this time with a modern JVS interface instead of
Jamma, which was found on the previous Windy.
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| Many
of the Naomi's games require special controls, therefore there are many
different control panels out there for the corresponding games. If it
is a newer Japanese cabinet or a Naomi universal cabinet, then the
control
panels are easily changed. All the control panels are the same size
and will easily install into any cabinet mentioned earlier. |
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| Some
Naomi games can be played with Dreamcast controllers through a special
port on some Capcom control panels. You can also load saves and characters
from the VMU to the arcade game.
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